Time Line
September 2004 - June 2005:
These were the days of experimenting with several programs to see what
was possible and what I would like to learn more of.
June 2005 -October 2005:
At this time I decided to stick with Maya as my 3d modeling package. I
also found "Hammer" for making levels for Half-Life 1. I made 3
small levels which were so bad that they never were released.
October 2005 - April 2006:
I made "Jail Escape"
May 2006 - January 2007:
Worked on "Evolution" I made 2 levels and several 3d models.
June 2006 - July 2006:
I made "Hypercube: Source" which now has won an honorable
mention award for "Best Puzzle Mod of 2006" by Moddb.com. Hypercube:
Source has also been featured on several PC gaming magazines around the
world.
January 2007 - NOW :
I am working on "Strider Mountain" with an amazingly talented team of
three other guys. I am Lead 3D Modeler for this project.







